Okay, here's what I'm looking for...
Does anyone have any decent rules for improvised or freeform spellcasting in D&D 3e/3.5e and/or D20?
I kind of want to break away from the set spells for a while, let the players create their own.
I'm trying to come up with a system of my own, using some ideas from other systems (GURPS has rules for this concept, and I found some online for HERO as well), but in trying to get it into D20/D&D may be tough without hampering the character too much.
Any ideas are welcome.
(x-posted to
dnd_games,
dnd_creations,
dnd3e,
d20modern,
d20games,
roleplayers and my LJ)
Does anyone have any decent rules for improvised or freeform spellcasting in D&D 3e/3.5e and/or D20?
I kind of want to break away from the set spells for a while, let the players create their own.
I'm trying to come up with a system of my own, using some ideas from other systems (GURPS has rules for this concept, and I found some online for HERO as well), but in trying to get it into D20/D&D may be tough without hampering the character too much.
Any ideas are welcome.
(x-posted to
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From:
no subject
From:
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She has been updating the system in recent weeks. Ask her for it.
From:
no subject
I've been adding on a druid class, as well, though I didn't send it with the rest of the system because it's not really finished. This druid doesn't have any spellcasting and is more centered around the wild shape stuff. Like the mage, also highly customizable through making druidish spells and abilities into feats and featlike abilities. I'll send it to you if you want it.
From:
later
I hope I can get someone to play this again soon. But what a weird party it would be to playtest out all the classes: a mage, a bard, a druid, and a sorcerer. I guess we'd also need a fighter or a rogue to really test it properly.